week 6- Artist conversation- Blaine Scot Prow

Artist: Blaine Scot Prow

Exhibition: Extrusions

Media: Mixed Media, Installation

Gallery: CSULB School of Graphic Design, Merlino-Gallery


website: @tiffuts

Instagram: Blain Prow

About the Artist:

California States University of Long Beach, undergraduate Blaine Scot Prow is working hard toward his BFA degree in School of Art’s Graphic Design Program. Blain starts out as an engineering because he wants to design and he thought that what he wanted to do. Now, he realized that he is interested in graphic design. Currently, he a senior at CSULB and will be graduating soon for his BFA. After graduating he wants to get a job in the graphic design industry. Also, he stated that in the graphic design studio, all they did is design. For example, an artist who is working for Coca Cola and Red Bull would specifically design for that company. He initially wants to work for the automatic because he said that automatic advertise on social media. He thinks it would be cool to see his design on screen of T.V. Mostly importantly, I was impress when he said that, “he needs to start from the bottom then go up from there. He always been interested in cars and he used to do a “mock design” once.

Formal Analysis:  

Blaine Scot Prow, creation of, Extrusion has six major models. Blain shared that it took him thirty minutes to one hour to finished with each of the model. He first draws it in his computer then print it out in a regular piece of paper then use transfer paper, paper with graphite, on top of the actual paper. Next, he would start by tracing the print out to the actual paper. Finally, he got a nice construction of shapes. He mentioned that, he has always been obsessed with geometry. He was fascinated with the construction, interaction and relationship between shapes in high school. He constructing and using dimensional shapes. For example, He want to make something from with two dimensional into three dimensional. He shared that first draw “four lines to make a square but draw a few more lines and then you have a cube” of three dimensions’ objects onto two dimensions. He said that it is interesting when it comes to projecting three-dimensional objects from two- dimensional shapes. The basic is to draw a cube, “when it comes time to construct a cube the shape developed in two-dimensions may not at all resemble its three-dimensional counterpart. He said that “one way is to make a cube from paper is cut a shape that more or less looks like a cross with four faces of the cube aligned in on direction and two additional faces adjoined on the side. “Overall. he stated that the process of cutting and folding paper shape is where the idea for Extrusion came from.

Content Analysis:

Blaine’s project is about his way of finding out how fascinating it was to make something out of two dimensions to three dimensions. Blain shared that he was simply “cutting out square, create a diagonal creates from each corner and fold it upon itself the resulting shape was a triangular pyramid.” Additional, he found that by “leaving one edge attached to the paper he cut from, it allowed him to see the relationship between the square and triangular pyramid. He also shared with us that it was fascinating to showcase Extrusion. There were six Extrusion; This That (15”x12”), Up Down (15”x12”), C.O(12”x12”), Triangular Square (12”x12”), Square pentagon (12”x12”), lastly the Factory (22”x27”). Each of the art model have good presentation of the 3 dimensions art. 

Synthesis/My Experience: 

When I was entering SOA Courtyard gallery, I was amazed from looking at all the shapes that he presented on the wall. At first, when I was walking inside the gallery, I was amazed on how each of the Extrusion was created. As I was walking around the triangular square catches my attention. Blain gave us a “try me” model, I think he had a great idea to let see and touched his art. His art shows that geometric could take part in art. He inspired me because he was able to create something creative from scratch. Overall, I learned that you can design things in computer and you can make it into real life.




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